LearnGo
[ LEARN · BADUK / WEIQI ]
GO

The most spatial game there is — stones, lines, and breathing room. Seven short, interactive lessons that you can actually click.

[ FIG. 1 — INFLUENCE ]REALTIME
Why it's special

Two rules, a lifetime of depth.

Go has almost no rules: place a stone, capture stones with no liberties. Everything else — territory, influence, life and death — emergesfrom the geometry of stones on a grid. That's why it's so spatial, and why it's best learned by clicking, not reading. Each lesson below is a live board.

[ CURRICULUM · 7 LESSONS ]
  1. 01

    The board & stones

    Stones live on the line crossings, not the squares. Black moves first, then players alternate.

    Open lesson
  2. 02

    Liberties

    Every stone breathes through its empty neighbours. Count the liberties and you understand life.

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  3. 03

    Capture & atari

    Fill the last liberty and the stones come off the board. One liberty left is called atari.

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  4. 04

    Ladders & nets

    Two ways to catch a running stone: chase it in a ladder until it hits the edge, or trap it in a loose net.

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  5. 05

    Two eyes = life

    A group with two separate eyes can never be captured. This is the single most important idea in Go.

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  6. 06

    Ko: the repeat rule

    Capture one stone and you can't take it straight back. The one rule that stops the game looping forever.

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  7. 07

    Territory & scoring

    Surround empty space to claim it. Your score is your territory plus the stones you captured.

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Ready? Place your first stone.

Start with the board itself — where stones go and why it matters.

Begin lesson 1