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Catching cutters

Ladders & nets

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Black to move

The ladder. You're Black. Keep tapping the empty point just to the left of the white stone. It runs, but stays in atari the whole way down — until it hits the bottom edge and you capture the lot.

A lone stone you've put in atarican try to run by extending to its last liberty. If every time it runs you can put it straight back in atari, you're running a ladder — and a ladder ends at the edge of the board, where the runner finally has nowhere to go.

  • The runner gains a stone each step, but never more than one liberty — so it stays caught.
  • Good players read a ladder out before playing it: if it works, the running stones are just dead weight.
  • Never start a ladder that doesn't work — you hand your opponent a wall of free moves.
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Black to move

The ladder breaker.Same chase — but this time there's a white stone waiting in the path. Run the ladder into it and watch it fall apart.

A single friendly stone sitting anywhere along the ladder's path is a ladder breaker. When the running stones reach it they connect, suddenly have room to breathe, and escape — and now your chasing stones are the weak ones.

This is why a stone played far away can completely change a fight: it might secretly break a ladder on the other side of the board.

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2 liberties

The net (geta).Tap the white stone: it still has two liberties, so it's not in atari — yet the single black stone on the diagonal has it trapped.

Sometimes a ladder doesn't work, but you can still catch a stone in a net— a looser cage played a diagonal step away. The white stone here isn't in atari, but try to picture it running:

  • Run one way and it walks straight into a ladder.
  • Run the other way and it's captured just the same.
  • The net stone covers both escapes at once — no chase required.

Ladders and nets are how you punish a stone that cuts your groups apart. Next: the two ideas that decide whether a whole group lives — eyes.